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Last wood the game version 0.4.18/2/2023 * Improved waving grass shader, now it looks more like it actually waves,Īnd not like it just moves back and forth. + Added new stuff to the space scene (won't tell you, what, it's a surprise) Want to use it, just unplug it (or disable service) The integration isn't very well polished (takes a lot of time), if you don't + Added support for Leap Motion, you can now see your hands and interact withĪ few items! LEAP MOTION MUST BE MOUNTED ON THE HEADSET + Added inverse kinematics for head position, the body now moves with you Desktop scene stuff (Cups, bowling pin, donuts) * Improved detail on some models (subsurf + some remodelling + texture update) * Updated many materials to PBR, changed some materials for PBR variants However I designed it to be ideal first-time experience for demoing the Rift: No controls, no explaining, just put the Rift on and look around This experience is based off the gaze-direction mechanics of the award winning prototype "SightLine", originally developed for the 2013 VR Jam sponsored by Oculus VR and IndieCade. IMPORTANT REGARDING VIRUS WARNING: If you get malicious download report, please read the section below. Crafted to throw users into the world of VR, and show off it's full potential both in creating variety of worlds that feel real and creating realities that behave unlike anything you might know.ĭownload here! (Windows, SDK 0.7, ~350 MB)ĭownload here! (Mac - UNTESTED, SDK 0.4.4, 300 MB)ĭownload here! (Linux - UNTESTED, SDK 0.4.4, 300 MB) SightLine: The Chair, is a surreal experience designed as a demoing tool. Hello guys! I'm happy to announce release of the f Ru its of my and Louis Arrigoni's work of the last two weeks or so - SightLine: The Chair!
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